![]() The short answer is that that globe isn’t a representation of the world a player will explore, but the map is. I did ask about this one as the game’s logo sits right in front of a globe, but globes don’t translate to perfectly square maps without massive distortion. The idea of the world as a globe versus the world as a square map. It’s not a game about landlubbers, basically, so the ratio of sea to land felt like it made sense. Larger land masses didn’t feel like they would do anything but detract from that by encouraging players to stay on land. We didn’t discuss that directly with the studio, but the reason it didn’t come up was because the game felt so focused around life as a sailor/pirate/trader. I think some people have been querying the lack of massive continent-sized land masses. The map above is the one I saw several times in-game as we navigated.
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